Mario

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Mario

Post by MKDS_PoKE on Sat Jan 12, 2008 6:53 pm



Last edited by on Wed Jan 16, 2008 5:26 pm; edited 9 times in total
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Moveset, Final Smash

Post by MKDS_PoKE on Sat Jan 12, 2008 7:04 pm

Mario


Special Moves:

Neutral - Fireball



Mario's classic Fire Balls. Perfect for getting in the first hit.

Side - Cape

Mario's cape is still around, and does the same things. When it hits, it makes your opponent flip around. That's good and bad. Also, let's not forget that it reflects projectiles!

Up - Super Jump Punch



Ahh, the Super Jump Punch. Remember, you must recover!

Down - F.L.U.D.D.



Mario's Tornado has been switched. Now it replaces his down aerial. In it's place, the F.L.U.D.D. Quite simply, this attack is all knockback. No damage is done, just used to keep enemies from returning on stage.

Final Smash


Mario Finale


Horizontally launches a fire storm towards the left or the right. This may require aim when using it.


Last edited by on Wed Jan 16, 2008 10:04 pm; edited 7 times in total
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Competitive

Post by MKDS_PoKE on Sat Jan 12, 2008 7:11 pm

Competitive


*Coming Soon*
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Advantages, Weaknesses

Post by MKDS_PoKE on Sat Jan 12, 2008 7:12 pm

Advantages, Weaknesses


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Re: Mario

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